Bug report on sedcs 3.2.11

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EAF331_Starfire
Posts: 97
Joined: Wed 31 Oct 2007 4:50 am
Location: Denmark
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Bug report on sedcs 3.2.11

Post by EAF331_Starfire »

When I initialize a template AA units had quadrupled except the Crusaders which have trippled.

I have looked through wiki and features doc but I can not find any documentation.

Is this a bug or a known but undocumentet feature?

BTW: I have no idear if the same issue happends in 3.2.8.
Waiting for HSFX 6 support ;-)
IV/JG7_4Shades
Posts: 2237
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Starfire,

There is an option under "Campaign Modes" tab called "Load all Ground/Sea Units with Maximum Strength". I suspect you have it ticked. The maximum strengths per unit type are listed under the "Normal_Group_Strength" column of the Object_Specifications table in the database. Feel free to edit these values to suit your campaign ideas, but don't use values greater than 4.

If you untick this option, units will be initialized at the strength they appear in the template.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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EAF331_Starfire
Posts: 97
Joined: Wed 31 Oct 2007 4:50 am
Location: Denmark
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Post by EAF331_Starfire »

It seems that the button did more than I intended. Maybe I should re-read what the buttons do. I just wanted all stores, airfields and units to be a 100% fuel.
With your information in mind I can save a lot of work on templates in the future :)
Waiting for HSFX 6 support ;-)
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