watching the action go on after KIA

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II/JG54_Emil
Posts: 272
Joined: Thu 07 May 2009 10:45 am

watching the action go on after KIA

Post by II/JG54_Emil »

Hey,

friends we just debated in TS the possibility to watch the mate flying the mission while oneself wrecked his engine and is sitting in the grass or even is dead.

This could be added with a little code anywhere in the mission file.

These are the lines that I know of and they are self explanatory.

Code: Select all

[Mods]
  ViewExternalSelf 0
  ViewExternalOnGround 1
  ViewExternalWhenDead 1
  ViewExternalFriendlies 1
This could be added either during the campaign in the mission-planer or when initializing it with the DCS.


What do you think?
IV/JG7_4Shades
Posts: 2237
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Emil,

Could be useful in some circumstances, but not all. One bad thing I could think of is that an active pilot may have extra pairs of friendly eyes to check his six or to locate ground targets.

I haven't caught up with that mod, is that in HSFX already?

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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II/JG54_Emil
Posts: 272
Joined: Thu 07 May 2009 10:45 am

Post by II/JG54_Emil »

It should be enabled in HSFX by default.

Brandle and I chatted a bout this yesterday.
His opinion was that people want to stay in game to keep taking part watching the mission and that one needs trust, when SEOWing, in order to play it.
There are many possible exploits(Database access or extend the mouseview).

I think it would be a good idea to make this optional, if one trusts the opponents and teammates to not speak out any warnings of incoming planes or ships or anything.
II/JG54_Emil
Posts: 272
Joined: Thu 07 May 2009 10:45 am

Post by II/JG54_Emil »

I have trouble adjusting it so that you have externals when dead.

May be it doesn´t matter.
II/JG54_Emil
Posts: 272
Joined: Thu 07 May 2009 10:45 am

Post by II/JG54_Emil »

Anyhow this is part of the BombBayDoors_Plus_2_5_3 mod, so it is also in HSFX.

here is what it says in the readme:
External view levels (mission parameter)
----------------------------------------

With this option, with 'No External Views' turned on in the difficulty settings, all players who have this mod will still have limited external views. The external view level can be either 0, 1, or 2.

Level - 0 (views that allow you to see your own aircraft)
- External (F2)
- Chase (F8)
- Flyby (F3)

Level 1 (All level 0 views, plus additional views that allow you to see friendly aircraft)
- Next Friendly (Shift+F2)
- Next Friendly Chase (Shift+F8)

Level 2 (All level 0 and 1 views, plus additional views that allow you to see enemy aircraft)
- Next Enemy (Ctrl+F2)
- Next Enemy Chase (Ctrl+F8)

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalViewLevel 0 (or 1 or 2)


External view only while player is on the ground (mission parameter)
--------------------------------------------------------------------

This option further restricts whatever the ExternalViewLevel parameter is set to, to only work when the player's aircraft is on the ground. When used without ExternalViewLevel, it has no effect.

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalViewGround 1


External view only when player is dead (mission parameter)
----------------------------------------------------------

This option further restricts whatever the ExternalViewLevel parameter is set to, to only work when the player is dead. When used without ExternalViewLevel, it has no effect.

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalViewDead 1


Padlock levels (mission parameter)
----------------------------------

With this option, with 'No Padlock' turned on in the difficulty settings, all players who have this mod will still have limited padlock. The padlock level can be either 1 or 2.

Level 1 (friendly padlocks)
- Padlock Friendly (Shift+F4)
- Padlock Friendly Ground (Shift+F5)

Level 2 (All level 1 padlocks, plus adds enemy padlocks)
- Padlock Enemy (F4)
- Padlock Enemy Ground (F5)

On the server, in the [Mods] section of the mission (.mis) file add the line: PadlockLevel 1 (or 2)


External padlock levels (mission parameter)
-------------------------------------------

With this option, with 'No Padlock' turned on in the difficulty settings, all players who have this mod will still have limited external padlock. The external padlock level can be either 1 or 2.

Level 1 (friendly external padlocks)
- External Padlock Friendly Air (Shift+F6)
- External Padlock Friendly Ground (Shift+F7)

Level 2 (All level 1 padlocks, plus adds enemy external padlocks)
- External Padlock Enemy Air (F6)
- External Padlock Enemy Ground (F7)
- External Padlock Closest Enemy Ground (Alt+F7)

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalPadlockLevel 1 (or 2)
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