Bug Reports: Tubruq Patch (with multi-sector campaigning)

For bug reports and fixes, installation issues, and new ideas for technical features.

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IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

North Sea Tile_Map_Codes are incorrect, potentially resulting in a "String index 1 out of range" error at game load time in affected mission files.

Thanks to EAF92_Meako for alerting me to this during the SEOW Aces test campaign. Fixed at Aces DB. If anyone needs this fix before the next release, please post here.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Just released SEDCS v3.1.14 (Aces). There are changes for:

1/ Complex Ground Movement near destroyed bridges, and for Task Forces. A variety of bug fixes (=69.GIAP=PAVEL)
2/ Capture of Road Resupply Points, according to the normal rules of Control Point capture. Reinforcements at the Resupply Point are automatically captured and made available to the victorious side.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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