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by IV/JG7_4Shades
Mon Apr 21, 2025 10:27 pm
Forum: General Discussion
Topic: Anybody Home ?
Replies: 5
Views: 1619

Re: Anybody Home ?

And here are the last 3 lines of a mission file using this mod with the above default settings as an example:

Code: Select all

[MODSLOT]
R =69.GIAP= IAF
B 22GCT 102nd
by IV/JG7_4Shades
Mon Apr 14, 2025 9:57 pm
Forum: General Discussion
Topic: Anybody Home ?
Replies: 5
Views: 1619

Re: Anybody Home ?

Here is more information: The SEDB contains a table called Coop_Mod_Slot. This table has two fields: Allied_Directive and Axis Directive. Each of these fields can contain up to 255 text characters including spaces. Each field is formatted as a (space-separated) list of pilot call sign prefixes that ...
by IV/JG7_4Shades
Sat Apr 12, 2025 6:11 pm
Forum: General Discussion
Topic: Anybody Home ?
Replies: 5
Views: 1619

Re: Anybody Home ?

Hi Kopfdorfer, Yes we are still around. I hope you are well and doing fine. The feature you are referring to is the "Coop Mod Slot" mod that is available in HSFX. Once enabled, it is controlled by adding some lines at the end of the .mis file to specify what pilot callsign prefixes are val...
by IV/JG7_4Shades
Thu Feb 13, 2020 9:47 am
Forum: The Winter 1943 Boardroom
Topic: HSFX7 Attack Ranges
Replies: 29
Views: 92984

Re: HSFX7 Attack Ranges

The other thing that you need to consider is the ship "targeting" code of IL-2. It does not work the way you might think, i.e. ballistic ranging, straddling, then fire for effect. Instead it appears to have a very random/probabilistic nature, so over a reasonable amount of time there will ...
by IV/JG7_4Shades
Thu Feb 13, 2020 1:28 am
Forum: The Winter 1943 Boardroom
Topic: HSFX7 Attack Ranges
Replies: 29
Views: 92984

Re: HSFX7 Attack Ranges

Hi Emmett, Sorry that it has taken so long to reply, I have been a little distracted. It is always best to be specific; please tell me the exact ship objects that you are referring to. In general technics.ini and ships.ini editing is usually a matter of changing one thing at a time, then starting HS...
by IV/JG7_4Shades
Sat Feb 02, 2019 5:54 am
Forum: Kopfdorfer's Den
Topic: Adler Tag
Replies: 3
Views: 27639

Re: Adler Tag

SEOW Wiki on Factory Plates: https://seowhq.net/seowwiki-en/index.php?title=Factory_Production_and_Reinforcements Very easy to use. Just follow the instructions. Map objects: these are usually not enabled for combat functions. For instance, trees and farmhouses do not log destruction or damage even...
by IV/JG7_4Shades
Sat Feb 02, 2019 5:39 am
Forum: Kopfdorfer's Den
Topic: Operation Cobra July 1944
Replies: 1
Views: 8199

Re: Operation Cobra July 1944

I once stayed at a beautiful old chateau on the Vire a few km NW of St Lo. Lovely country, but it was a different story in 1944.
by IV/JG7_4Shades
Fri Dec 07, 2018 11:23 pm
Forum: The Winter 1943 Boardroom
Topic: Zhitomir Campaign concludes
Replies: 10
Views: 21305

Re: Zhitomir Campaign concludes

First things first. We need to keep playing Brandle's Azovskoye scenario to conclusion, so anyone is welcome to take part in that as a training exercise (there is a lot to learn). Please let us know when you are available to take part. Typically we meet weekend mornings and evenings in my TZ (GMT+8)...
by IV/JG7_4Shades
Fri Dec 07, 2018 8:27 am
Forum: The Winter 1943 Boardroom
Topic: Zhitomir Campaign concludes
Replies: 10
Views: 21305

Re: Zhitomir Campaign concludes

Not so fast Emil! :D Nothing happens here without work being done. Apart from Brandle's test campaign in Azovskoye, which has only 4 or 5 more missions to run, nothing else is ready. Simple new campaigns can be set up pretty quickly in principle, but everyone needs to contribute to that effort in so...
by IV/JG7_4Shades
Tue Dec 04, 2018 8:56 pm
Forum: The Winter 1943 Boardroom
Topic: Zhitomir Campaign concludes
Replies: 10
Views: 21305

Re: Zhitomir Campaign concludes

Hi Emil,
It was great. And the ground system is much more compelling now.

We could do it again, but there are many other options for campaigns that we haven't even considered yet. And Scannon is preparing Operation Citadel (south) at the moment.

Cheers
4S
by IV/JG7_4Shades
Sat Jun 30, 2018 9:45 am
Forum: Kopfdorfer's Den
Topic: Road to Rangoon 1942 Campaign Build Underway
Replies: 4
Views: 11255

Re: Road to Rangoon 1942 Campaign Build Underway

Interesting. In addition , tonnage of Allied supplies destroyed could be an interesting objective as well. I am not sure what you mean by "tonnage". We can easily calculate tonnage of materiel (combat units/objects) destroyed but the system does not keep good track of fuel supply so it wou...
by IV/JG7_4Shades
Thu Jun 14, 2018 8:21 pm
Forum: Kopfdorfer's Den
Topic: Road to Rangoon 1942 Campaign Build Underway
Replies: 4
Views: 11255

Re: Road to Rangoon 1942 Campaign Build Underway

Nice. Please continue to log your progress here.

Cheers,
4S
by IV/JG7_4Shades
Sat Feb 03, 2018 8:08 am
Forum: General Discussion
Topic: SEOW HQ TeamSpeak Server
Replies: 25
Views: 53813

Re: SEOW HQ TeamSpeak Server

Thanks Gross.
The SEOW HQ home page also has a TSViewer display of the server so you can connect directly with a mouse click.
by IV/JG7_4Shades
Sun Jun 25, 2017 8:41 pm
Forum: The Winter 1943 Boardroom
Topic: HSFX7 Attack Ranges
Replies: 29
Views: 92984

Re: HSFX7 Attack Ranges

And here is some information on what stationary units killed tanks in the combined Korosten & Zhitomir scenarios, and at what ranges. Excluded are tank kills by moving objects (chiefs, aircraft). Max gun ranges were set in the Korosten Mod technics file.
by IV/JG7_4Shades
Mon Oct 24, 2016 4:33 pm
Forum: The Winter 1943 Boardroom
Topic: Zhitomir Campaign concludes
Replies: 10
Views: 21305

Re: Zhitomir Campaign concludes

Yes I factored the withdrawn units into the calculation.

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