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New Tool Announced - Technics Processor Tool v1.0

Posted: Sat 15 Dec 2012 11:27 pm
by IV/JG7_4Shades
Hi all,

This has been a pet project of mine for the past few months, and it has been released with SEOW v6, and recently updated into the MP v6.0.3 release.

Check it out at the SEOW Wiki: http://wiki-seow-en.swil.fr/index.php/C ... hnics_File

Cheers,
4Shades

Posted: Sun 16 Dec 2012 6:56 am
by Classic_EAF19
Wow Shades this is awesome! I have used modified technics files in the past but always provided by someone else. I have looked in there many times in an effort to tweak some bits around and gain an understanding but without much luck however this makes a big difference. Thank you

Posted: Sun 16 Dec 2012 6:14 pm
by II/JG54_Emil
Wow, in my opinion one of the most important steps for SEOW-Kind!!!

This is mandatory for everyone with a weakness for historical accuracy in their battles.

Thank you 4Shades.

Posted: Mon 17 Dec 2012 1:18 am
by Zoi
I had heard that you have perfected the historically accurate technics file Emil. Where would a person get their hands on said file?

Posted: Mon 17 Dec 2012 8:20 am
by II/JG54_Emil
Thank you for your interest.

Here is the link:
https://www.dropbox.com/s/3fxdgf4jc3utb ... hnics.ini1

If you find any false data please let me know.
Any feedback is welcome!

Posted: Mon 17 Dec 2012 11:34 am
by Classic_EAF19
Problem with the link here Emil

Posted: Mon 17 Dec 2012 11:38 am
by II/JG54_Emil

Posted: Fri 28 Dec 2012 10:49 pm
by IV/JG7_4Shades
Added technics "HeadYawHalfRange" parameter to the Gunnery view of the Technics Processor Tool, and added this parameter to the SQL queries for Object_Specifications (Gun_Arc column).

This is v1.1

Cheers,
4S

Posted: Mon 14 Jan 2013 6:46 pm
by PhilHL
great stuff!!! thanks a lot for this. we are also always working on our technics.ini ;)

one small suggestion (cosmetic): a small picture of the object (from the object list in seow) if you move the mouse over the object name + plus the real name of it to identify it even better.

thanks again for this great feature!

ps: never thought that cliffs of dover dies before il2 1946 ;)

pps: thank you emil for your technics file! i will have a deeper look into it later, but it seems well done!!

Posted: Mon 14 Jan 2013 7:07 pm
by IV/JG7_4Shades
And, for completeness, I have added FireFastTargets to TPT and corrected a variable initialization bug. Now at v1.3.

Phil's idea about linking object images is interesting. I will think about it.

Cheers,
4S

Posted: Tue 15 Jan 2013 6:02 am
by Classic_EAF19
What about the stationary to fire variable? I read that in the Kursk battles T34 crews only fired at close range but once embroiled in a dogfight they did not stop to fire unlike the Panther and Tiger crews who would select a target whilst moving and briefly stop to fire before moving again.

Posted: Tue 15 Jan 2013 10:52 am
by IV/JG7_4Shades
What variable is that? I can't see it in the technics file.

Posted: Tue 15 Jan 2013 12:21 pm
by Classic_EAF19
Its found in the 'moving' section for each tank
// Moving
.........
StayWhenFire 1
.........
1 = Stop moving to fire
0 = Fire on the move

Posted: Tue 15 Jan 2013 8:48 pm
by IV/JG7_4Shades
StayWhenFire is now supported, in v1.4

Cheers,
4S

Posted: Wed 16 Jan 2013 6:38 am
by Classic_EAF19
Thank you Shades, most excellent news.