New aircraft takeoff formations and delay
Posted: Sun 08 Jul 2012 8:49 am
Just a bit of technical info from 4.11.1/HSFX and not an SEOW feature.
Just checking out the new takeoff waypoint features and found that aircraft can now takeoff in normal (Straight Line), pairs side by side or line abreast. I hadn't noticed these things till now.
You are able set the spacing distance of the aircraft apart sideways which is clearly important with various planes having different wingspans. 20mtrs apart is a good start point for fighters. The spacing is based on fuselage to fuselage distance and must take into account the aircraft wingspan for safety.
You can now also delay engine start as well as delayed start time.
Both times operate from start of mission.
This allows for flight to spawn at beginning of mission but not start their engines for the time dictated.
Eg.1 A flight spawns at start of mission but delay set to 10 mins. Planes will not start engines for 10 minutes.
Eg.2 A flight spawns at 20mins after mission has started but the start delay is set to 25 mins. The planes will spawn but engines will not start for another 5 minutes.
Planes spawning in create the usual "wave off" message from tower if other flights are attempting to land at the same time.
Cheers,
5
Just checking out the new takeoff waypoint features and found that aircraft can now takeoff in normal (Straight Line), pairs side by side or line abreast. I hadn't noticed these things till now.
You are able set the spacing distance of the aircraft apart sideways which is clearly important with various planes having different wingspans. 20mtrs apart is a good start point for fighters. The spacing is based on fuselage to fuselage distance and must take into account the aircraft wingspan for safety.
You can now also delay engine start as well as delayed start time.
Both times operate from start of mission.
This allows for flight to spawn at beginning of mission but not start their engines for the time dictated.
Eg.1 A flight spawns at start of mission but delay set to 10 mins. Planes will not start engines for 10 minutes.
Eg.2 A flight spawns at 20mins after mission has started but the start delay is set to 25 mins. The planes will spawn but engines will not start for another 5 minutes.
Planes spawning in create the usual "wave off" message from tower if other flights are attempting to land at the same time.
Cheers,
5