A lighter MP?
Posted: Sun 06 Nov 2011 4:32 pm
Hello Shades,
After 4 years of great SE campaigns, I'm thinking about to give you our support for building up a light version of the Mission Planner.
While running big campaigns, the bottleneck is the slowness of the planning phase. Ordering each unit and waiting the map reloading time for so long becomes boring and time hard-demanding to the planners.
So the idea is having the MP option to give a mass planning order for the ground/ship units as "go to that sector", "attack that area" etc.
For instance, figure to be able to select a target type & location: the MP could select the nearest units around in a scrolling list where you can pick up the units you want to move, press commit and create all those ground mission all in a once.
Reloading the map, you can see the mission plotted as usual being able to edit or delete and remake them.
Under the simulation point of view, it's like a strategic approach instead of a tactical one.
Flights should be excluded from this feature, since the planning is fast enough. Maybe we could consider to plot more than one mission before saving the data, so that the map would be reloaded less times.
With this option enables, I think the big SE campaigns would be much easier to handle and attracting/involving more planners.
I'm talking with 1SMV_Arden about this, he could be interested to give his code support, but I would like to hear from you what is your thought about.
After 4 years of great SE campaigns, I'm thinking about to give you our support for building up a light version of the Mission Planner.
While running big campaigns, the bottleneck is the slowness of the planning phase. Ordering each unit and waiting the map reloading time for so long becomes boring and time hard-demanding to the planners.
So the idea is having the MP option to give a mass planning order for the ground/ship units as "go to that sector", "attack that area" etc.
For instance, figure to be able to select a target type & location: the MP could select the nearest units around in a scrolling list where you can pick up the units you want to move, press commit and create all those ground mission all in a once.
Reloading the map, you can see the mission plotted as usual being able to edit or delete and remake them.
Under the simulation point of view, it's like a strategic approach instead of a tactical one.
Flights should be excluded from this feature, since the planning is fast enough. Maybe we could consider to plot more than one mission before saving the data, so that the map would be reloaded less times.
With this option enables, I think the big SE campaigns would be much easier to handle and attracting/involving more planners.
I'm talking with 1SMV_Arden about this, he could be interested to give his code support, but I would like to hear from you what is your thought about.