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Bug report on sedcs 3.2.11

Posted: Tue 07 Sep 2010 10:15 am
by EAF331_Starfire
When I initialize a template AA units had quadrupled except the Crusaders which have trippled.

I have looked through wiki and features doc but I can not find any documentation.

Is this a bug or a known but undocumentet feature?

BTW: I have no idear if the same issue happends in 3.2.8.

Posted: Tue 07 Sep 2010 10:33 am
by IV/JG7_4Shades
Hi Starfire,

There is an option under "Campaign Modes" tab called "Load all Ground/Sea Units with Maximum Strength". I suspect you have it ticked. The maximum strengths per unit type are listed under the "Normal_Group_Strength" column of the Object_Specifications table in the database. Feel free to edit these values to suit your campaign ideas, but don't use values greater than 4.

If you untick this option, units will be initialized at the strength they appear in the template.

Cheers,
4S

Posted: Tue 07 Sep 2010 12:52 pm
by EAF331_Starfire
It seems that the button did more than I intended. Maybe I should re-read what the buttons do. I just wanted all stores, airfields and units to be a 100% fuel.
With your information in mind I can save a lot of work on templates in the future :)