I'm working on the new Murmansk map and I cannot see in-map industrial areas, so I think I can use the Factory_Partial option to let the proper buildings appear.
Wiki:
Installation_Type = "Factory Partial" --> places a factory building object with partial damage tracking, with normal factory production
So, building a new map I only have to set the coordinates for a factory building object, haven't I? Which are the objects the code will put into the mission files?
Factory_partial
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Factory_partial
22GCT_Gross
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Hi Gross,
In HSFX5 they added a new factory building object that was listed as a ship type. This allowed the building to log partial damage events to the eventlog. As far as I remember, this object looks like a standard 3-stack factory building.
You can find the internal code format for the Factory_Partial in the Destruction_Targets_HSFX table, "Factory_Partial" field:
Cheers,
4S
In HSFX5 they added a new factory building object that was listed as a ship type. This allowed the building to log partial damage events to the eventlog. As far as I remember, this object looks like a standard 3-stack factory building.
You can find the internal code format for the Factory_Partial in the Destruction_Targets_HSFX table, "Factory_Partial" field:
Code: Select all
ships.Ship$Factory1
4S
IV/JG7_4Shades
SEOW Developer
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SEOW Developer
![Image](http://seowhq.net/4Simages/4Shades.jpg)
Diego, if there are no factory objects in this map, you could let the Industrial table empty, then commandants will place them as they want in their templates.
As I said to Mike, it would be useful to include a Information table in the database where you can write all details for campaign administrators. For instance, I put a Admin Pilot Recon Report.
As I said to Mike, it would be useful to include a Information table in the database where you can write all details for campaign administrators. For instance, I put a Admin Pilot Recon Report.
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