New Feature: Delayed Flights

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IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

New Feature: Delayed Flights

Post by IV/JG7_4Shades »

I have just coded support for flights to be delayed by up to 60 minutes from the onset of each mission. This, as usual, is an optional feature. The only bad thing about it is that every delayed flight automatically becomes unusable by human pilots. This is an IL-2 limitation inherent in coops - but it might be useful in some campaign instances.

SEOW will happily place StartTime directives for any flight given a delay time, but SEOW will take NO account of potential unit losses caused by aircraft spawning into the game if/when someone/something else is in the same location. If commanders make use of this feature, then it is their responsibility to use it wisely.

This feature will be available with the next SEOW release.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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PA-Dore
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Post by PA-Dore »

very nice Shades ,-)
IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Oh, another feature: escort flight secrecy is now selectable.

I am thinking now about the ability to influence enemy morale by dropping propaganda leaflets, the ability to drop paratrooper units, and enabling train movement.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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22GCT_Gross
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Post by 22GCT_Gross »

Very nice!
remember also -if possible- to enable the standard mission duration as a parameter (at least, 1 hour or 2 hours)
22GCT_Gross
IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

It is on the list! :) The only real problem might be weather synchronization...

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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