OK, problem fixed.
We changed all the motorized units to Bicycle platoons.
Now seriously, is this a bug or the supply feature must be enabled to fill the new units fuel tank?
Thanks
Search found 68 matches
- Tue 06 Nov 2007 12:00 pm
- Forum: Technical Discussion
- Topic: Brand new units but empty fuel tanks.
- Replies: 3
- Views: 1375
- Tue 06 Nov 2007 11:58 am
- Forum: Technical Discussion
- Topic: Factories and Fuel Dumps not showing up on Map
- Replies: 8
- Views: 2306
- Tue 30 Oct 2007 11:21 am
- Forum: Technical Discussion
- Topic: Brand new units but empty fuel tanks.
- Replies: 3
- Views: 1375
Brand new units but empty fuel tanks.
A campaign where the supply feature is disabled. Factories produce air and ground units. Planes seems to fly to the designated airbase and ground units are deployed in the designated resupply point (note that this point is near the factory that produce the unit) but the text box says NO FUEL. Well, ...
- Tue 16 Oct 2007 5:15 pm
- Forum: General Discussion
- Topic: Engineers....
- Replies: 1
- Views: 1160
Engineers....
For engineers the SEOW uses the Command Staff Car Column as main unit. Guess there are also the bulldozer as single unit. At this moment, when one of the vehicles of the Staff Column is destroyed, the whole column vanished from the MP. At least this is what happens in the last SEOW version and guess...
- Sun 30 Sep 2007 3:04 pm
- Forum: General Discussion
- Topic: Objects Specifications Table
- Replies: 4
- Views: 1731
- Fri 28 Sep 2007 7:43 pm
- Forum: General Discussion
- Topic: Objects Specifications Table
- Replies: 4
- Views: 1731
Objects Specifications Table
Where can I see it?
Thanks
Thanks
- Tue 21 Aug 2007 5:20 am
- Forum: Technical Discussion
- Topic: Possible different supply points?
- Replies: 8
- Views: 2829
Excellent, guys. Seems there are plenty of solutions to this trouble. Of course, all of them passes thru the admin and the database modification. If you are playing a campaign among your own squad members, this is OK, just one single admin is needed doesn't matter if he plays blue or red. But if you...
- Mon 20 Aug 2007 7:27 pm
- Forum: Technical Discussion
- Topic: Possible different supply points?
- Replies: 8
- Views: 2829
- Tue 14 Aug 2007 6:56 pm
- Forum: Technical Discussion
- Topic: About the new strategic bombing feature..
- Replies: 1
- Views: 1037
About the new strategic bombing feature..
Are just my thoughts on this.... Having all the live targets available for a bomb run gives it less "real feeling". No flight and target selection should be made now. Just sending some bombers elsewhere will be a succesfull mission. With the pervious system, the air commander should prepar...
- Wed 01 Aug 2007 5:33 pm
- Forum: Technical Discussion
- Topic: Resupply points
- Replies: 0
- Views: 1661
Resupply points
For some different reasons, sometimes resupply point must be moved to a different one, but this just can be made by campaign admin. Would be nice if the commander can open a list where to select resupply points. Maybe a max of three ground resupply points, of course at the edge of the map and on a r...
- Thu 26 Apr 2007 3:41 pm
- Forum: Technical Discussion
- Topic: Engineers column increased units...
- Replies: 2
- Views: 1137
- Wed 25 Apr 2007 3:42 pm
- Forum: Technical Discussion
- Topic: Engineers column increased units...
- Replies: 2
- Views: 1137
Engineers column increased units...
In the campaign we are playing right now, admin sets the GER Command Staff Column and RUS Command Staff Column for both teams. Each column has six units (in standard FMB), but when playing and achieving kills on those units, you can count up to seven units with the same designation, that is, you'll ...
- Mon 16 Apr 2007 5:38 pm
- Forum: Technical Discussion
- Topic: Urgent help needed
- Replies: 3
- Views: 1450
- Sun 15 Apr 2007 5:41 pm
- Forum: Technical Discussion
- Topic: Urgent help needed
- Replies: 3
- Views: 1450
Urgent help needed
We have 7 units stucked in the same position (road junction) and they are there for three hors now..... I've tested everything but doesnt work. Departure delay for every unit and so on, waypointing to a point before and then to a waypoint after the road junction,..... nothing works.... What can I do...
- Thu 12 Apr 2007 1:26 pm
- Forum: Technical Discussion
- Topic: Task forces and road junction
- Replies: 4
- Views: 1596