Search found 33 matches
- Thu 20 Sep 2007 6:03 am
- Forum: Technical Discussion
- Topic: Database connection error in DCS
- Replies: 9
- Views: 3019
I'm afraid it doesn't work. I've cleared both type of connections, restarted DCS, but it says no. :? Just started appears that error message, without doing anything, and before doing anything. To 'avoid' this message, I have to reinstall the program (uninstall it and install it again), but when I la...
- Wed 19 Sep 2007 10:08 am
- Forum: Technical Discussion
- Topic: Database connection error in DCS
- Replies: 9
- Views: 3019
Database connection error in DCS
Hi: I have a problem when I try to connect to the DB. It seems that I haven?t changed from MSAccess to MySQL, but I did. http://www.ala13.com/Ala/Manolo/Error_DCS.jpg All the values in all the Login fields are right, but I'm the only one that can't connect to any database of our SE DB installation. ...
- Tue 18 Sep 2007 1:44 pm
- Forum: Technical Discussion
- Topic: Supply depots refilling
- Replies: 6
- Views: 1845
AAA is one way to keep your fuel safe; CAP is another. Both together are great. Use large-calibre flak for best frame rates. Yes, but I'm afraid that if you set a CAP over every one of your industrial supply depots in Crimea (p.e.), you won't have more planes to attack anything with a minimum escor...
- Tue 18 Sep 2007 1:34 pm
- Forum: General Discussion
- Topic: Bridge Repair
- Replies: 3
- Views: 1533
Hi: Engineers have to be in the first template if you want to produce them (like all the diferent units). I don't know all the units that have the Engineers atribute, but, for example, both armies Staff Car Column work like engineers. My memory doesn't go further. :oops: To repair the bridge, engine...
- Tue 18 Sep 2007 5:19 am
- Forum: Technical Discussion
- Topic: Supply depots refilling
- Replies: 6
- Views: 1845
Thank you for the answer, but looking at this table values(Transport_Capacity/Object_Specifications) all the car Columns (of both sides and any type) have this field at 'zero', whereas the single trucks have this value in '1'. Is this ok? I mean that if a single truck can freigth one supply 'contain...
- Mon 17 Sep 2007 7:18 am
- Forum: Technical Discussion
- Topic: Supply depots refilling
- Replies: 6
- Views: 1845
- Mon 17 Sep 2007 3:54 am
- Forum: Technical Discussion
- Topic: Supply depots refilling
- Replies: 6
- Views: 1845
Supply depots refilling
Well. I think I know how to handle supplies and how to take them into the front line. Units are resupplied from trucks or supply columns and those from airfields or industrial supply depots, being that lasts the main source of supplies. But is there any way for the industrial supply depots to be ref...
- Tue 04 Sep 2007 6:04 am
- Forum: Technical Discussion
- Topic: Aircraft Breakdown: Aborting Flights
- Replies: 0
- Views: 2769
Aircraft Breakdown: Aborting Flights
... Aborting Flight The flight may appear and takeoff, but suddenly turn back to base and land. This is an aborting flight, e.g. engine running hot, wrong fuel loads, no radio, guns jammed, recall from base etc. Obviously this affects AI flights most of all, since human pilots can just ignore waypo...
- Fri 24 Aug 2007 9:26 am
- Forum: Technical Discussion
- Topic: Kursk Sector new views
- Replies: 2
- Views: 1205
Kursk Sector new views
Hi all: Well, we have add new instalations and airfield views to Kursk Sector. With the new Supply Control feature, it's better to know more precisely where you are placeing your AAA untis to protect those facilities. Here is a view of Yatseno Field. The grid is a little help to place units into the...
- Tue 21 Aug 2007 4:21 am
- Forum: Technical Discussion
- Topic: Possible different supply points?
- Replies: 8
- Views: 2821
You are right, Loon. I'm THE admin. :wink: :D :D But I forgot to tell one question about those new ressuply points (RP). If you set a RP into the control radius of an Air Base (just to be able to freight a new unit directly into a transport plane as it appears), it's possible to generate a conflict ...
- Mon 20 Aug 2007 4:45 pm
- Forum: Technical Discussion
- Topic: Possible different supply points?
- Replies: 8
- Views: 2821
Hi all. In the Ala 13 we found a problem with this subject in Crimea's. Ressuply point are too far from the front line, so there were a kind of useless about, for example, produce tanks that are going to appear near 100Km of the front line. For the time they were near to arrive, there will be nothin...
- Wed 20 Jun 2007 3:48 am
- Forum: General Discussion
- Topic: Conquering factories
- Replies: 2
- Views: 1655
- Tue 19 Jun 2007 5:29 am
- Forum: General Discussion
- Topic: Conquering factories
- Replies: 2
- Views: 1655
Conquering factories
Hi all: In the campaign we are running (in Crimea), we are about to conquer a group of enemy factories in Yevpatoria, but we have a few questions about what happens when one side takes some factories to the other side. It seems that it requires more than one mission to change the ownership of those ...
- Wed 25 Apr 2007 3:51 am
- Forum: General Discussion
- Topic: Crimea map and bridge 20
- Replies: 5
- Views: 3029
But if this works this way, if you destroy a bridge wich has some engineers close to it, is it posible that this bridge appears directly as 'non-destroyed'? More or less like assuming that it has been repaired before the mision ends. Bridge 20 had some engineer columns near when it was destroyed in ...
- Tue 24 Apr 2007 10:51 am
- Forum: General Discussion
- Topic: Crimea map and bridge 20
- Replies: 5
- Views: 3029