Search found 37 matches
- Fri 25 May 2007 5:39 am
- Forum: Technical Discussion
- Topic: Recon Questions
- Replies: 1
- Views: 1221
Recon Questions
I guess this might be a question for you 4Shades. I'm about to finalise an SE template titled ?The Yank He Cometh?. It's a late 1943 8th Air force v Luftflotte 3 scenario on the Normandy map. Designed around the Commanders Edition campaign format (see my earlier post on SE Extreme Development forum)...
- Sun 01 Apr 2007 3:36 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 8396
- Sat 31 Mar 2007 4:53 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 8396
No problems Mel. Am curious on the reason why the Guadalcanal map is unusable. Made a Coral Sea template, using it awhile back and it was mostly ocean. Guess it has to be numbers of moving ships and firing rates. On that matter, you have a reasonable argument to set US ships to no fire at all for th...
- Thu 29 Mar 2007 7:50 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 8396
Hi there, I'll send the template over to you Mel (not sure if you have it already). The ships at Pearl (about 50+) are in their historic positions, all stationery and fire rate set at 99.00. Apart from AAA at airfields, nothing else added to map. Reckon, it'd be a good idea to leave the ships as is,...
- Wed 28 Mar 2007 9:43 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 8396
Hi there, The road and airbase coordinates were done over the Christmas break and as always, Hawk5 and 4Shades are on it. Incidentally, also have an old SE template for this (not published), though an based on the actual attack on the morning of December 7th, 1941. Might save you some time or a poin...
- Fri 12 Jan 2007 8:33 am
- Forum: Technical Discussion
- Topic: Battlefield Command and Control.
- Replies: 1
- Views: 1540
- Fri 12 Jan 2007 8:22 am
- Forum: Technical Discussion
- Topic: Battlefield Command and Control.
- Replies: 1
- Views: 1540
Battlefield Command and Control.
Hi there 4Shades and gang, Just to follow on from an idea or two that I've hinted at earlier. Have been mulling over during the week and attempted to get it into some workable framework. As you know, I'm always looking at making things realistic, with an eye to making it simplistic and kind to the c...