Search found 116 matches
- Sat 31 Oct 2009 12:19 pm
- Forum: Technical Discussion
- Topic: Enlarging existing map? Is it possible?
- Replies: 3
- Views: 835
hmmm, pretty cryptic Gross :wink: Not sure I follow. I think I have the general meaning of your post but I'm not sure. To clarify, I actually want to add graphics to an existing map thus making it larger. I'm not sure I was clear on that previously. So I may want to add airbases, rail roads, roads, ...
- Sat 31 Oct 2009 12:15 pm
- Forum: Technical Discussion
- Topic: SEDCS and 64 bits?
- Replies: 46
- Views: 34000
- Sat 31 Oct 2009 12:14 pm
- Forum: Technical Discussion
- Topic: including zoom in maps in SEOW existing maps
- Replies: 1
- Views: 624
including zoom in maps in SEOW existing maps
Hi guys, I was dreaming way with possible scneario's for SEOW and when I looked at the Kursk map it has a zoom in of the area which is very handy when plotting ground moves. What would be required to include this in other SEOW maps? Is there documentation on how to do this? If it's not to difficult ...
- Sat 31 Oct 2009 12:11 pm
- Forum: Technical Discussion
- Topic: Enlarging existing map? Is it possible?
- Replies: 3
- Views: 835
Enlarging existing map? Is it possible?
Hi guys,
What would I need to do to enlarge an existing map (say Stalingrad) or even create a new one from scratch? Any documentation available on that? Tried the wiki page but it has been down for while now.
Thanks!
Cheers,
Petr
What would I need to do to enlarge an existing map (say Stalingrad) or even create a new one from scratch? Any documentation available on that? Tried the wiki page but it has been down for while now.
Thanks!
Cheers,
Petr
- Fri 23 Oct 2009 2:15 am
- Forum: Technical Discussion
- Topic: Serious probs - experts needed
- Replies: 4
- Views: 1193
The original issue with analyzing was caused by forgetting to disable the apache web service while analyzing the mission. This caused a server overload (100% CPU) because the squad gits couldn't wait to connect to the stats until I gave the ok :wink: The server became completely unresponsive, couldn...
- Thu 22 Oct 2009 5:11 pm
- Forum: Technical Discussion
- Topic: Serious probs - experts needed
- Replies: 4
- Views: 1193
I found the issue of the time difference. I was in the sector_status table. There was a descrepacy between the file time of the build mission and the analyzed one. The build having 1000, the analyzed having 1300. when I changed the analyzed to 1000, everything came together and missions were startin...
- Thu 22 Oct 2009 11:03 am
- Forum: Technical Discussion
- Topic: Serious probs - experts needed
- Replies: 4
- Views: 1193
Serious probs - experts needed
I experienced a serious problem yesterday while running a Prokhorovka mission on HSFX 4.0 Beta, using SEOW 3.21. This is the second mission we ran. Planning went smoothly and I build the mission without problems. I'm using Mission Lenght 3 hours, actual flying time 1.5h. When I loaded the initial te...
- Thu 22 Oct 2009 10:43 am
- Forum: Technical Discussion
- Topic: Next Map?
- Replies: 6
- Views: 1563
How about the Kharkov area? It's the missing link for practically all Russian battles from 1941/1942/1943 campaigns. You have Kursk/Prokhorovka, then the battle went West to Kharkov, then to Kiev... In 1941 => Kiev => Kharkov => Rostov 1942/43 Kharkov => Stalingrad => Kharkov => Kursk/Prokhorovka =>...
- Mon 14 Sep 2009 10:41 am
- Forum: General Discussion
- Topic: OUT NOW - English Channel Final Release
- Replies: 17
- Views: 6341
Wow, this is a great map. It would be perfect for and Overlord campaign followed with the liberation of Paris and so on. Will test the map this week together with Pavel and report back the results. Question, to run Normandy2 map I'm using the modified 2GB exe, however, this means we can't use 6DOF (...
- Sat 22 Aug 2009 4:58 am
- Forum: Campaign Development Notes
- Topic: BATTLE OF FRANCE - Order of battle
- Replies: 24
- Views: 40209
- Sat 22 Aug 2009 4:56 am
- Forum: General Discussion
- Topic: No AAA sound effect in HSFX 3.21
- Replies: 3
- Views: 2128
- Fri 21 Aug 2009 5:03 am
- Forum: General Discussion
- Topic: Infantry effectiveness
- Replies: 5
- Views: 2682
- Fri 21 Aug 2009 5:03 am
- Forum: General Discussion
- Topic: No AAA sound effect in HSFX 3.21
- Replies: 3
- Views: 2128
No AAA sound effect in HSFX 3.21
Guys,
I was just flying around in HSFX and I don't have any AAA sounds like in the AAA mod pack. I don't hear 88 exploding and I also don't hear anything when I get hit either by AAA or by enemy fighters using cannons and guns.
Is this normal? Any idea's?
Thanks!
Cheers,
Petr
I was just flying around in HSFX and I don't have any AAA sounds like in the AAA mod pack. I don't hear 88 exploding and I also don't hear anything when I get hit either by AAA or by enemy fighters using cannons and guns.
Is this normal? Any idea's?
Thanks!
Cheers,
Petr
- Thu 20 Aug 2009 3:54 am
- Forum: Technical Discussion
- Topic: DB Connection problem
- Replies: 20
- Views: 4379
Guys, I've lost track. Has the DB been set up correctly and loaded with data? Is the MP connecting to the DB? Is the DCS connecting to the DB? Cheers, 4S 1. Yes, the DB is loaded with data as detailed in the installation instructions. 2. I'm not sure about the MP. But I get costs and the Normandy m...
- Wed 19 Aug 2009 1:41 pm
- Forum: Technical Discussion
- Topic: DB Connection problem
- Replies: 20
- Views: 4379