Upcoming SEOW changes

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IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Upcoming SEOW changes

Post by IV/JG7_4Shades »

Hi Everyone,

For those of you who don't know, the large multisector June 1942 campaign has recently finished. J42 involved nearly 500 pilots from all around the world, with 150+ missions in 8 sectors, and over 6000 pilot sorties. The missions were flown using HSFX.

During this campaign, both SEOW and HSFX were in development and bug-fix mode. Key features that were stress-tested included:
  • strategic radar
    partial ship damage
    inter-sector reinforcement transfers
    infantry
    trains
Not surprisingly, we found and corrected many minor bugs and a few large ones. These will be present in the next public SEOW release, along with some new maps and some reworked maps. Some important new SEOW features are also under development too. These include:
  • locked factory production
    configurable delays on inter-sector (SOG) transfers
    re-arm penalties for aircraft landing at the wrong destination
    restrictions on object and loadout types able to be defined per resupply point
    admin user ability to reposition units
I cannot give a release date, but hopefully some time in September...

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

locked factory production done
configurable delays on inter-sector (SOG) transfers done
re-arm penalties for aircraft landing at the wrong destination done
restrictions on object and loadout types able to be defined per resupply point done
admin user ability to reposition units done

and oodles of other features, big and small.

:D :D :D
IV/JG7_4Shades
SEOW Developer

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102nd-HR-cmirko
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Post by 102nd-HR-cmirko »

as usual :) great additions 4Shades, many thanks for your hard work :)

cheers
PA-Dore
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Post by PA-Dore »

All these features will be very useful, thanks Mike for this great job :wink:

This function "admin user ability to reposition units" will be specially appreciated.
I will use it e.g. in this case:
When a bridge is destroyed during a mission, when this mission is analyzed, non-destroyed units which are ordered crossing this bridge are located at their theorical place "time of Mission END", as if the bridge was not destroyed.
IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Wow JP! I just checked that out and you are right, the DCS code had a bug in it. Fixed for the next version...

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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102nd-HR-cmirko
Posts: 179
Joined: Tue 16 Jan 2007 8:29 am
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Post by 102nd-HR-cmirko »

JP finds the bugs before he lays his hands on the release :D
102nd-YU-Devill
Posts: 69
Joined: Sat 29 Nov 2008 10:41 am

Post by 102nd-YU-Devill »

...for now, he is one with the MPatrix... :D :D :D
PA-Dore
Posts: 469
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Location: Savoie-France
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Post by PA-Dore »

Greatissimus!

I did not seen these 2 news features:

Image

1. Pilot penalty: My aircraft will have one mission penalty because I landed far away from the planned destination. (function active or not in DCS). It appears with a "0*" on the airbase with 2 hours refueling (on the planned destination airbase)

2. After mission analyse, we can see the previous orders! We cannot deleted them, of course, just read only. If we order a new mission for the same unit, we can see the old one and the new one... Marvellous!
102nd-YU-Devill
Posts: 69
Joined: Sat 29 Nov 2008 10:41 am

Post by 102nd-YU-Devill »

Can previous orders be collapsed somehow?

They are really great to have but they stick on top of the orders tree, so it is getting harder to see new orders. Can they be moved to the bottom?
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