ground units on cargo ships

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E69_vencejo
Posts: 8
Joined: Sun 04 Jan 2009 7:16 pm

ground units on cargo ships

Post by E69_vencejo »

Salute all

how can embark the ground units in cargo ships for the initial template?
Thks.
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Vencejo,

This cannot be done within the template directly. The quickest way to get ground units onto transport ships is to place the ground units near the ships in the template, then once the campaign is initialized load them onto the ships using the MP freight tools.

It doesn't matter if your ships are out at sea, the ground units can be placed on the sea in the template without sinking.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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E69_vencejo
Posts: 8
Joined: Sun 04 Jan 2009 7:16 pm

Post by E69_vencejo »

Thanks very match 4Shades. It works fine :wink:
62_Pavia
Posts: 11
Joined: Mon 30 Jan 2012 2:38 pm

Post by 62_Pavia »

Hello everybody. First of all, sorry for my english, I hope that you can understand me :roll:

I´m trying to do this but only works with the units of Artillery type
I can´t situate other types of units in the water near the ships

Any solution??
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Pavia,

Yes it does work, you can put any type of stationary object on the sea in FMB.

But there is also another method to do this. You can load your template with ships only. Then, as DB admin, add a road supply point to the DB near the ship (at sea), then log into the MP (as admin commander) and issue all the ground forces as reinforcements at the road supply point. Then allow the allied/axis commander to commission all the reinforcements onto the map and then load them onto the ship using the MP Reinforcements and Freight tools.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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62_Pavia
Posts: 11
Joined: Mon 30 Jan 2012 2:38 pm

Post by 62_Pavia »

Thanks for the answer.
But now, another doubt. Stationary objects of the full mission builder can move in the SEOW??
What is the difference between stationary and not stationary objects in the SEOW??
And what is the difference between to choose a unit from the armor type or the artillery list?? For example, the Wirbelwind units that appears in both types

Salute
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

This is a really important question and you need to get familiar with the concept - it really helps.

SEOW is not FMB, it is much more. SEOW just uses an FMB file to start a campaign. After that you can forget about FMB limitations.

In SEOW, as in real life, any tank/ship/vehicle/train/aircraft object can exist in up to three different forms:

1. Mobile (flying, driving, sailing etc)
2. Stationary (not moving, but potentially shooting, e.g. stationary tank, flak or artillery)
3. Inactive (not moving and not shooting)

For each unit on the map (platoon, flight, flotilla consisting of one or more objects) SEOW automatically chooses the correct form to use based on whether the unit has movement orders or not, and whether it has supply or not.

All objects have mobile forms specified in the SEOW database. Some objects, like flak guns, morph into trucks when they are moving, and morph back into flak guns when they are stationary. Alternatively, flak/artillery guns, in fact any object, can be given zero movement capability so they are always stationary and need to be loaded as freight onto other units to be transported and unloaded elsewhere.

Now, back to FMB. In FMB you are free to choose mobile forms or stationary forms for any object. "Armor" is mobile tanks, while "Artillery" and "Stationary Armor" are stationary tank/gun objects. What you choose for your template is up to you - SEOW doesn't care.

Consider an example. You have an empty template and place on the map 1 mobile T34 tank (under the "Armor" section in FMB) with some waypoints and one stationary T34 from "Stationary Armor". What you will end up with after initializing your SEOW campaign is 2 separate tank platoons, each containing a single T34. However one platoon will have movement orders already loaded (the waypoints), and one will not. If you have the "Load at Maximum Strength" option enabled when you initialize, each T34 platoon will consist of 3 tanks.

Thereafter, SEOW handles your battlefield for you and you don't need FMB again. All you need to do is issue orders when you want your units to move and tell them where to stop, which direction to face etc.

The important thing is to remember that the primary entity in SEOW is the unit. A unit is a collection of one or more objects. In SEOW commanders issue orders to units, and the objects in those units behave according to their orders.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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62_Pavia
Posts: 11
Joined: Mon 30 Jan 2012 2:38 pm

Post by 62_Pavia »

Thank you very much again
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