Search found 31 matches

by StG77_CountZero
Tue 16 Jun 2015 10:41 am
Forum: Campaign Noticeboard
Topic: SEOW Attack on Truk 1944
Replies: 2
Views: 5353

Re: SEOW Attack on Truk 1944

Campaign is finished, Allied side manage to achive win conditions in last mision. There was a lot of losses in airplanes and ships on both side in campaign. At first both side had equal results, and after 3rd mission USN bombers changed tactic and instead mainly bombing repair and supply facilities ...
by StG77_CountZero
Thu 11 Jun 2015 9:10 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x
Replies: 14
Views: 8914

Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

In object_specifications table under Object_Type insted USSBoxerCV21_51 is USSBoxerCV21 , so object is not recognised if its not renamed. Single_Mobile_Form, Mobile, Stationary and Inactive rows are with correct name, and object_coast table has both names for this object so only this Object_Type nee...
by StG77_CountZero
Sun 07 Jun 2015 7:58 pm
Forum: Technical Discussion
Topic: hull01, hull02, hull03
Replies: 3
Views: 5209

hull01, hull02, hull03

Two ships in game have under BaseChunk insted Hull1, 2, 3 - Hull01, 02, 03 This makes problems for ship_damage_status table in SEOW, as damage done to thouse parts on thouse ships will not be counted. In actiondata table damage is detected but also as "hull01 damaged by" I noticed this aft...
by StG77_CountZero
Sat 16 May 2015 9:27 pm
Forum: Campaign Noticeboard
Topic: SEOW Attack on Truk 1944
Replies: 2
Views: 5353

Re: SEOW Attack on Truk 1944

Here is youtube video of JG51_Kloss flight in mission #2, protecting ships of TF58

https://www.youtube.com/watch?v=OPI4iRRKuV0
by StG77_CountZero
Fri 01 May 2015 1:27 pm
Forum: Campaign Noticeboard
Topic: SEOW Attack on Truk 1944
Replies: 2
Views: 5353

SEOW Attack on Truk 1944

Short 6 mission SEOW semi-historical campaign over Truk Lagoon in February 1944 will start at this Sunday 03.05.2015, 19:00h GMT, ZULU. JG77_RC, Allied commander StG77_Ripgrunwald, Axis commander If your interested check for more info on =VARP= squadron forum: http://2ndvarp.net/forumdisplay.php?106...
by StG77_CountZero
Tue 24 Mar 2015 5:45 pm
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

Hi Dore

Yes after we tested, and saw no one reported it on their forum, Badger and Thor posted on 1C forum in 4.12.2 de-buging topic
http://forum.1cpublishing.eu/showthread ... 39&page=78
by StG77_CountZero
Wed 18 Mar 2015 10:05 am
Forum: meta-SEOW Development
Topic: Script-Generated IF Maps
Replies: 7
Views: 9424

Re: Script-Generated IF Maps

This looks very nice and interesting, we are thinking to try it in Battle of Kursk campaign in mis. 20 or 21. To have battle for some village or town, and to see how all would work with Arma II IF.
by StG77_CountZero
Thu 12 Mar 2015 10:47 am
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

Test on map Golf of Finland , bridges #256 and #257 are targets [Mar 12, 2015 2:32:20 PM] Mission: net/dogfight/0SEOW/GolfoffinlandDF.mis is Playing [2:32:20 PM] Mission BEGIN [2:33:04 PM] OKL_Kopfdorfer selected army Red at 222071.86 33142.62 [2:33:09 PM] R_StG77_CountZero selected army Red at 2220...
by StG77_CountZero
Wed 11 Mar 2015 7:08 pm
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

When this happend in VARP Battle of Kursk campaign, 3rd time last week (1st was bridge#270, then #282 and last week #302 bridges), me and Thor wonted to fined out why is this happening so Thor dont have to edit this as admin and fix when wrong bridge is destroyed but we know players bombed correct o...
by StG77_CountZero
Wed 11 Mar 2015 6:32 pm
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

Dore this bug only happends if client (human player) bombs the bridge in game. In your campaign i see thouse bridges were destroyed by Engineer in MP so thats wahy it was ok. 347. 10:00:00 Allied Engineer 101st Airborne Division, Bgd. 1, Regt 4, Btn 4 demolished AI-13 Bridge Bridge 347 182. 12:00:00...
by StG77_CountZero
Wed 11 Mar 2015 1:54 am
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

Thor was host on 4.12.2 clean game with mission on Normandy3 map when we tested it just now, and same bug happends on bridges with numbers 256 and more. I drop bombs on bridge #257 and game destroyed bridge #1. No mods in JSGME. So the bug probably can not be fixed by HSFX team, as it seams it is pr...
by StG77_CountZero
Wed 11 Mar 2015 12:25 am
Forum: Technical Discussion
Topic: Bug with Bridge Destruction Bombing IL2 &SEOW
Replies: 14
Views: 8875

Re: Bug with Bridge Destruction Bombing IL2 &SEOW

Here are just few examples of this Bug Test #1, i am host, Badger is client player I am going for bridge #256 AI is going for bridge #255 Badger is going for bridge #259 Test #1 eventlog data: [11.03.2015 0:51:01] Mission: net/coop/1/testbridges256.mis is Playing 12:00:00 Mission BEGIN 12:00:00 R_St...
by StG77_CountZero
Wed 11 Feb 2015 12:38 pm
Forum: Technical Discussion
Topic: Westfront 40 Map
Replies: 11
Views: 9255

Re: Westfront 40 Map

Nice, good job
by StG77_CountZero
Wed 11 Feb 2015 12:37 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x
Replies: 14
Views: 8914

Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

I noticed when i tried load template mission with Bishop in it, that SEDCS didnt recognised it, so i had to change in object_specification table under Stationary and Inactive for Bishop from this:

vehicles.artillery.Artillery$Bishop

to this:
vehicles.artillery.Artillery$Bishop_Art
by StG77_CountZero
Sun 06 Jul 2014 11:20 am
Forum: Technical Discussion
Topic: New Sector: Truk, contributed by CountZero
Replies: 2
Views: 1626

Re: New Sector: Truk, contributed by CountZero

Here is the Intel picture for this Truk sector: http://i62.tinypic.com/20ivvvr.jpg Thanks =VARP=Thor and PA-Dore for help in explaining me how all works and checking that all is ok with captured data. I wanted to learn the whole proces of capturing new map for SEOW, and this one was still not in dat...