Search found 268 matches
- Sun 18 Nov 2012 7:09 pm
- Forum: Official Release Notes
- Topic: New Release: SEDCS v6.0.1, SEDB60, MP4 v6.0.0
- Replies: 35
- Views: 27763
- Sun 18 Nov 2012 7:07 pm
- Forum: Technical Discussion
- Topic: Non Numerical and Alphabetic Characters and the MP
- Replies: 2
- Views: 972
- Sun 18 Nov 2012 7:08 am
- Forum: Technical Discussion
- Topic: Non Numerical and Alphabetic Characters and the MP
- Replies: 2
- Views: 972
Non Numerical and Alphabetic Characters and the MP
The MP will not pass on Non Numerical and Alphabetic Characters in passwords to a server.
- Sat 17 Nov 2012 6:00 am
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 37136
- Fri 16 Nov 2012 7:41 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 37136
5 Key cannot be null
Not sure if this a bug but in my test it showed up.
SEDCS::modMissionAnalyzer.isCombinedUnit: 5 Key cannot be null.
Parameter name: key
Error : 5
Description : Key cannot be null.
Parameter name: key
- Fri 16 Nov 2012 7:39 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 37136
Static Cameras
Static Cameras lose their affiliation when placed my SEDCS. Would it be ok to correct this in the mission builder or a text editor before each mission?
- Wed 14 Nov 2012 6:26 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 37136
- Mon 12 Nov 2012 9:16 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 37136
Unknown Stationary unit type
I know that there were a lot of changes but why would the SEDCS think infantry were artillery? In the mission planner they are labeled stationary infantry. SEDCS::Unknown Stationary unit type: vehicles.artillery.Artillery$GBInfantry. Check template compatibility with your HistorySFX Mod setting in t...
- Mon 12 Nov 2012 5:22 pm
- Forum: Official Release Notes
- Topic: New Release: SEDCS v6.0.1, SEDB60, MP4 v6.0.0
- Replies: 35
- Views: 27763
- Wed 03 Oct 2012 3:10 am
- Forum: Technical Discussion
- Topic: Help needed for new SEOW release - Costs images
- Replies: 20
- Views: 4620
- Mon 01 Oct 2012 4:36 pm
- Forum: Technical Discussion
- Topic: Help needed for new SEOW release - Costs images
- Replies: 20
- Views: 4620
- Sat 29 Sep 2012 4:17 am
- Forum: Technical Discussion
- Topic: Internet Explorer 9 support
- Replies: 10
- Views: 2512
- Sun 02 Sep 2012 7:45 pm
- Forum: Technical Discussion
- Topic: Proposition for the new DCS
- Replies: 6
- Views: 1846
- Sun 12 Aug 2012 1:46 pm
- Forum: Technical Discussion
- Topic: Ship Damage Status
- Replies: 2
- Views: 1202
- Sun 12 Aug 2012 1:34 am
- Forum: Technical Discussion
- Topic: Ship Damage Status
- Replies: 2
- Views: 1202
Ship Damage Status
Can anyone tell me how to manipulate the ship damage records in SEOW databases. I'm doing a Sink the Bismarck campaign and know from experience that I will want to fudge the numbers a bit. If they manage to hit the Bismarck at all, which is looking unlikely, I would like to slow it down arbitrarily.