Search found 32 matches

by II/JG3K.Brandle
Thu 24 May 2012 2:58 pm
Forum: General Discussion
Topic: THIS IS GOLD:WWII Armor Penetration Ballistics Calculator
Replies: 10
Views: 5844

Emil,

"trying to simulate different situations on a strategical and tactical level. "

Wow, bewegungskrieg getting no respect!
by II/JG3K.Brandle
Fri 23 Mar 2012 9:24 am
Forum: Technical Discussion
Topic: Flak firing ranges.
Replies: 2
Views: 1475

S! I dont think its possible to do what you are after. I think your best solution is to use the IJA/IJN 75mm Flak, rename it as a German 88mm Flak and give this gun the air settings you desire. Now set up your original German 88mm Flak with AT gun properties and ground attack priority. Object specs ...
by II/JG3K.Brandle
Wed 22 Feb 2012 3:09 pm
Forum: General Discussion
Topic: Editing carriers landings
Replies: 6
Views: 2123

"our first aeronaval missions for a seow campaign "

http://www.palantir.net/2001/tma1/wav/zarathustra.wav
by II/JG3K.Brandle
Mon 20 Feb 2012 1:32 pm
Forum: Campaign Development Notes
Topic: Battle for Henderson Field October 23-26, 1942
Replies: 1
Views: 7034

Very nice info.
by II/JG3K.Brandle
Tue 17 May 2011 5:37 pm
Forum: Technical Discussion
Topic: Costs table Command and Control Indicator
Replies: 1
Views: 925

Costs table Command and Control Indicator

Hi Shades,

If you give an object a command control value of 1 in the objects specs table the unit will say command/control in the costs table If you give the same unit a value of 2 it will not show command/control in the costs table

thx
Brandle
by II/JG3K.Brandle
Thu 24 Mar 2011 2:37 pm
Forum: Campaign Development Notes
Topic: Kuban 1943
Replies: 2
Views: 7244

S!

http://lend-lease.airforce.ru/english/a ... /index.htm

http://war.by-airforce.com/articles/Kuban-1943.html

I will keep looking and we can get together over the weekend and continue to hash it out.
by II/JG3K.Brandle
Thu 28 Oct 2010 6:40 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB32F, MP4 v4.710, SEDCS v3.2.15
Replies: 57
Views: 13029

S!

G4M1 Type 1 needs adjustments to speed and transport weight in Object Specs.
by II/JG3K.Brandle
Mon 13 Sep 2010 7:11 pm
Forum: Campaign Development Notes
Topic: Pearl Harbour Order of Battle???
Replies: 1
Views: 6622

http://en.wikipedia.org/wiki/USS_Ward_(DD-139) Pearl Harbor On the morning of 7 December 1941, Ward was conducting a precautionary patrol off the entrance to Pearl Harbor when she encountered a Japanese Ko-hyoteki-class midget submarine, attacked and sank it, thus firing the first American shots of ...
by II/JG3K.Brandle
Tue 23 Feb 2010 10:27 pm
Forum: Campaign Development Notes
Topic: BATTLE OF KIEV 1943
Replies: 8
Views: 10889

S! Nice reading, Dore. T-34's (with radios) were the bulk of Soviet tank brigades. A few Tigers, PzIV's and PzIII's manned totally understaffed German tank regiments. Rockets and arty everywhere. http://rkkaww2.armchairgeneral.com/structure/Rifle/rfldivstaff1.htm Some bits and pieces of info from Os...
by II/JG3K.Brandle
Sun 23 Aug 2009 11:44 am
Forum: General Discussion
Topic: Question - Adapting SEOW to DF
Replies: 4
Views: 2158

S! I would like to see an attempt to combine both worlds into one campaign but using both setups. We do a 128 person SEOW coop on the weekend with a 3 hour mission to start the campaign or we get everyone together to FS and do a 3 hr mission. We will call this the primary config. When the mission is...
by II/JG3K.Brandle
Wed 19 Aug 2009 12:19 pm
Forum: Technical Discussion
Topic: Zoom in SEOW mission planner
Replies: 6
Views: 1797

S! Check out the Prokhorovka and Stalingrad sectors. City Maps like Kalach Area and Subbitino are zoomed in to allow more focused action. Topography is visible. These maps were created by Hawk5 with battalion level combat actions in mind. We should consider making these zoomed in maps DURING our cam...
by II/JG3K.Brandle
Wed 19 Aug 2009 11:46 am
Forum: General Discussion
Topic: Infantry effectiveness
Replies: 5
Views: 2437

S!

Correct, tanks dont have MG's to shoot. Just a main gun.
by II/JG3K.Brandle
Tue 19 Feb 2008 5:45 pm
Forum: Technical Discussion
Topic: DCS 317 and new Object Specifications
Replies: 3
Views: 1505

S! Parachutes is an attempt to make AI bomber formations better on FPS. We tested maps with 30-40 bombers over Berlin and the parachutes were a big factor in FPS. 0 is off, 1 is on. We took them out of everything with more than 2-3 bailers and you can adjust as you like. Shoule enhance US raids over...
by II/JG3K.Brandle
Wed 23 Jan 2008 11:57 am
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12377

I think they are tied to the map. House and collision were words I focused on. After testing Wake or Midway I thought I might be able to track down on the map, where houses might be colliding and sure enough, 2 houses or something were overlapping. I think the game log keeps track of house destructi...
by II/JG3K.Brandle
Tue 22 Jan 2008 7:58 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12377

S! Another test for you to check out: Load game START FMB OPEN Console over water so you can read it Look for ####House without collision### errors upon map startup. You need to reload the game each time you test a map. http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/6531077073?r=6531077073#6531...